wall render 3
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Render.class
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Render.class
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@ -25,7 +25,7 @@ public class Render {
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{
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game.strokeWeight(4);
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game.stroke(255,255,0);
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game.line(wall[0]*game.cellSize+game.cellSize,wall[1]*game.cellSize,wall[3]*game.cellSize ,wall[3]*game.cellSize+game.cellSize);
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game.line(wall[2]*game.cellSize, wall[1]*game.cellSize,wall[2]*game.cellSize ,wall[3]*game.cellSize+game.cellSize);
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}
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}
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public void drawGhost(int x, int y, int r, int g, int b, boolean visible){
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game.class
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game.class
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