/** * Klasse Pacman. * * @author */ public class Pacman { /*---------------Attribute-----*/ int x; int y; Game game; int gameFrame; /*---------------Konstruktor---*/ public Pacman(Game game) { x = 20; y = 20; this.game = game; } /*---------------Methoden------*/ public void keyPressed(int keyCode) { if (keyCode == game.LEFT) { x += game.cellSize; } } public void draw() { gameFrame++; game.render.drawPacman(x, y, (gameFrame/12) % 2 == 0); } }