/** * Klasse game. * * @author */ import java.util.*; import processing.core.PApplet; public class Game extends PApplet{ /*---------------Attribute-----*/ int cellSize = 40; Render render; Pacman pacman; int[][] wall; /*---------------Konstruktor---*/ public Game() { String[] processingArgs = {"MySketch"}; PApplet.runSketch(processingArgs, this); render = new Render(this); pacman = new Pacman(this); populateWalls(); } /*---------------Methoden------*/ public void settings() { size(10 * cellSize, 10 * cellSize); } public void draw() { background(0); pacman.draw(); } public void keyPressed() { pacman.keyPressed(keyCode); } public boolean wantMove() { return true; } public void populateWalls(){ wall = new int[][]{ {0, 0, 0, 1}, {0, 1, 1, 1}, }; } }