/** * Klasse game. * * @author */ import processing.core.PApplet; public class Game extends PApplet{ /*---------------Attribute-----*/ int cellSize = 40; /*---------------Konstruktor---*/ public Game() { String[] processingArgs = {"MySketch"}; PApplet.runSketch(processingArgs, this); } /*---------------Methoden------*/ public void settings() { size(10 * cellSize, 10*cellSize); } public void _arc(float x, float y, float b, float h, float HALF_PI, float PI) { arc(x, y, b, h, HALF_PI, PI); } public void _fill(int r, int g, int b) { fill(r, g, b); } public void _fill(int b) { fill(b); } public void _rect(float x, float y, float b, float h) { rect(x, y, b, h); } public void _ellipse(float x, float y, float b, float h) { ellipse(x, y, b, h); } public float _random(float x) { return random(x); } }