/** * Klasse Pacman. * * @author */ public class Pacman { /*---------------Attribute-----*/ int x; int y; Game game; int gameFrame; /*---------------Konstruktor---*/ public Pacman(Game game) { x = 20; y = 20; this.game = game; } /*---------------Methoden------*/ public void keyPressed(int keyCode) { int oldX = x; int oldY = y; if (keyCode == game.RIGHT) { x += game.cellSize; } if (keyCode == game.LEFT) { x -= game.cellSize; } if (keyCode == game.UP) { y -= game.cellSize; } if (keyCode == game.DOWN) { y += game.cellSize; } if (!game.wantMove(oldX/game.cellSize, oldY/game.cellSize, (x-game.cellSize/2)/game.cellSize, (y-game.cellSize/2)/game.cellSize)) { x = oldX; y = oldY; } x = (x + (11 * game.cellSize)) % (11 * game.cellSize); y = (y + (11 * game.cellSize)) % (11 * game.cellSize); } public void draw() { gameFrame++; game.render.drawPacman(x, y, (gameFrame/12) % 2 == 0); } }