68 lines
1.5 KiB
Java
68 lines
1.5 KiB
Java
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/**
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* Klasse game.
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*
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* @author
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*/
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import java.util.*;
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import processing.core.PApplet;
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public class Game extends PApplet{
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/*---------------Attribute-----*/
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int cellSize = 40;
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Render render;
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Pacman pacman;
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int[][] wall;
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/*---------------Konstruktor---*/
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public Game() {
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String[] processingArgs = {"MySketch"};
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PApplet.runSketch(processingArgs, this);
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render = new Render(this);
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pacman = new Pacman(this);
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populateWalls();
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}
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/*---------------Methoden------*/
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public void settings() {
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size(10 * cellSize, 10 * cellSize);
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}
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public void draw() {
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background(0);
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pacman.draw();
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}
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public void keyPressed() {
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pacman.keyPressed(keyCode);
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}
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public boolean wantMove(int ox, int oy, int nx, int ny) {
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System.out.println(","+ox+","+ oy+","+ nx+","+ ny);
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if (ox == nx && oy > ny) {
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int a = oy;
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oy = ny;
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ny = a;
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} else if(ox > nx) {
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int a = ox;
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ox = nx;
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nx = a;
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}
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for (int i = 0; i < wall.length; i++) {
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int[] w = wall[i];
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if (w[0] == ox && w[1] == oy && w[2] == nx && w[3] == ny) {
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return false;
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}
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}
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return true;
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}
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public void populateWalls(){
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wall = new int[][]{
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{0, 0, 0, 1},
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{0, 1, 1, 1},
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};
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}
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}
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