helper functions
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game.class
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game.class
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game.ctxt
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game.ctxt
@ -1,7 +1,21 @@
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#BlueJ class context
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comment0.target=game
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comment0.text=\r\n\ Klasse\ game.\r\n\ \ \r\n\ @author\ \r\n
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comment0.target=Game
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comment1.params=
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comment1.target=game()
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comment1.target=Game()
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comment1.text=---------------Konstruktor---
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numComments=2
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comment2.params=
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comment2.target=void\ settings()
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comment2.text=---------------Methoden------
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comment3.params=x\ y\ b\ h\ HALF_PI\ PI
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comment3.target=void\ _arc(float,\ float,\ float,\ float,\ float,\ float)
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comment4.params=r\ g\ b
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comment4.target=void\ _fill(int,\ int,\ int)
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comment5.params=b
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comment5.target=void\ _fill(int)
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comment6.params=x\ y\ b\ h
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comment6.target=void\ _rect(float,\ float,\ float,\ float)
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comment7.params=x\ y\ b\ h
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comment7.target=void\ _ellipse(float,\ float,\ float,\ float)
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comment8.params=x
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comment8.target=float\ _random(float)
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numComments=9
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40
game.java
40
game.java
@ -4,16 +4,46 @@
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*
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* @author
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*/
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public class game {
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import processing.core.PApplet;
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public class Game extends PApplet{
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/*---------------Attribute-----*/
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int cellSize = 40;
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/*---------------Konstruktor---*/
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public game() {
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public Game() {
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String[] processingArgs = {"MySketch"};
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PApplet.runSketch(processingArgs, this);
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}
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/*---------------Methoden------*/
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public void settings() {
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size(10 * cellSize, 10*cellSize);
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}
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public void _arc(float x, float y, float b, float h, float HALF_PI, float PI) {
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arc(x, y, b, h, HALF_PI, PI);
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}
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public void _fill(int r, int g, int b) {
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fill(r, g, b);
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}
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public void _fill(int b) {
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fill(b);
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}
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public void _rect(float x, float y, float b, float h) {
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rect(x, y, b, h);
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}
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public void _ellipse(float x, float y, float b, float h) {
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ellipse(x, y, b, h);
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}
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public float _random(float x) {
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return random(x);
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}
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}
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